In the multiplayer level Warehouse, go to the large main room with all the walkways and go into the one with the hole near weapon spot 5. Look above you and without falling in the hole, take out the FarSight XR20 and you'll see a vent with a question mark on it. A cheesy easter egg for Nintendo, but don't forget this was 1998.Shielded Enemies If there is a level with shielded enemies, use the K7 Avenger, or the AR34. Another way to eliminate them is to use the Mauler with charged up shots. This also works on Skedar Warriors.Break into the dataDyne Corporation Website To break into the dataDyne Corporation website click on restricted and use the following user name and password:Username: JamesTann07Password: 8CR31D29This will give you access to the site as James G. You can get some information there and even download a video (a QuickTime 1.5 MB video).To get to the video: click on FYI Update, scroll down to the second link on the page (somewhere in the middle) that says 'Futher Information', then at the bottom of that page, click on the link that says 'Previous announcement', now click on the image that is right under 'REQUIRED VIEWING'. If you have QuickTime, the video will start playing.Easier Explosives On Area 51: Rescue, you don't need the crate to blow up the wall.
Leave the crate where you find it, get a Dragon, then go to the marked wall. Stand back, switch to the secondary mode (proximity self-destruct), throw it by the mark and shoot it a couple of times. Voila!Carrington Office Rampage.
The following weapons were used in the video game Perfect Dark: PLEASE NOTE: Only firearms based on real firearms will be shown here. There is no point to. A text string found in Perfect Dark's Carrington Institute trailing text file calls it the Uzi 9mm. The ZMG (9mm) was featured in Perfect Dark as the ZZT (9mm). The ZMG is one of the two weapons that appeared in Perfect Dark's E3 trailer, the other being the Cougar Magnum.
You can fire weapons out into the rest of the Carrington Institute using the Farsight XR20, but another way to explore the stage in training mode is to use the crate from the cargo area to jam open the doors to the firing range.Then fire off a tele-guided Slayer round into the main foyer of the Institute. Since the missile has no fuel, you can move it anywhere the heck you want to where there are no closed doors.Cheese List Why are there pieces of cheese hidden in Perfect Dark? The guys who made this game are from England,.
We don't know. But here are the cheese locations:.
1.1: Enter the first big room, with the big ventilation fan, the light switch and the security hub. Just to the right of the security hub is a large gray cylinder, hit the cylinder with some type of explosive. A large hole will open up, enter the hole and you will fall to a small room with 3 vents and a ladder. Inside one of the vents you will find the [email protected]. 1.2: The cheese in the dataDyne research lab is on the pipes below the glass floor in the lab where the bastard scientist sounds the alarm on you. The glass I'm talking about is forward and below from the entrance to that particular lab. At least I think it's cheese.`Xenocide.
1.3: On mission 1.3, you can kill a guard to get the keycard see walkthrough for instructions on how to get this key card to Cassandra's office. She isn't there this time, but there's a grenade on her table. If you throw it in the right hand corner of the room, one of the walls breaks away. Inside you'll find a Dragon.
A piece of cheese! -BennyBoy32. 2: After activating the wind generator, continue through the underground passages towards Carrington. After going down a set of steps you'll soon end up in the wine cellar.
The first room has two shelves of bottles, but no cheese. Proceed through this room to the narrow hall. You are in a small, narrow hall with a shelf of wine bottles on the left and one further down on the right. The left one has a small piece of stinky yellowy-orange (with darkish looking holes) cheese on top. It's pretty much in the middle on top, and it's kinda hard to see. Once you've located a spec of yellow, use the sniper rifle to zoom in and inspect your prize. It's unmistakable - that's cheese.Dallas Gow.
3.1: In a toilet in the Punk Pond bar. see walkthrough for route into Pond Punk -Billy Collister. 3.2: In the vent in the Damping Control room. Behold the power of cheese. Squishy. 4.1: Not discovered yet.
4.2: In level 4.2, it helps if you have a sniper rifle cheat. You have to do it on the difficulty special agent or higher. Blast through the wall and head down to the locker rooms.
Go through the door in the middle and kill all the guys there. Go up the ramp across from the door. Then you get to the t-section you should see a section of railing in front of you just to the right. Kneel down and pull out the sniper rifle and look straight ahead down the vent shaft and you will see the cheese. You can walk across the piping and go into the vent shaft but if you go too far you'll fall into the locker room.pranger. 4.3: On escape from area 51,on special agent play the level normally,cross the zig-zag bridge that spans across the gorge and make your way through the next room (where johnathon is on agent difficulty)when you come to the next door,just keep heading straight through the series of doors ahead of you until you come across a big room with catwalks and support rails heading off into the left on the first one there is a break in the rail that you can walk out on the rail to a little vent.duck,zoom in with the sniper rifle.and theres that sweet cheddar!!! -michael rice, aka devoid.
5.1: Go through the caves where you sedate the stewardess and head to the left of the cable line all the way against the mountain. Pull out your slipery sniper rifle and point and zoom it at the water where the arrowshaped mountain seems to indicate. Swiss cheese it is my fiends.duros bith.
5.2: The cheese on the level where you are on Air Force One is on some equipment near where the presidential escape pod is.Andrew. 5.3: If you go to the right side of air force 1 on the crash site level and look through the crevice on the right side of the wall guarded by one of those 'Scandanavian Freaks', you'll see a little speck of yellow. Upon further inspection (with the sniper rifle) it is quite apparent that you are looking at a block of cheese!!! You can't get to it because of an invisible wall, so you may have trouble finding a good viewing angle.Found by Brandon Whaley aka Red Picasso, [email protected].
6.1: Say goodbye to Elvis and proceed through the first door. Turn right and go down the hall.
Left at the alarm and through the door. There should be a sort of pillar in this smallish area. Keep going a bit and there will be a door on the left. The door leads to the room with the big power thingy (where you have to use the XRayScan to hit switches).
Don't go through the door, but instead walk forward a bit. There will be a large grate in the floor. Shoot out the lights on the floor if they're too bright, and look down.
There's a big stinking wedge of fromage down there. It's pretty obvious and unmistakable - that's cheese.Dallas Gow. 6.2: I found a hidden cheese today while playing my brand new copy of Perfect Dark. In Mission 6.2 (Deep Sea- Nullify Threat) right at the beginning of the level if you look to your right and out the windows that look into the ocean floor, you can catch a glimpse of a piece of cheese near the far back wall of rock.
You can get an even better look if you go through the first door straight ahead and look to your right again. It just jumped out at me and I couldn't resist getting on the IGN Cheese List.Jason Kiernan. 7: Shoot the Skedar at the beginning, then go through the door right next to him. You'll be on a balcony overlooking a landing pad.
Directly to your right you'll see a small ramp leading to a shiny door. Go up the ramp, against the door, and turn around. Above the door you just came through and slightly to the left, you should be able to see the cheese in a narrow crack.
Just follow your nose; that cheese has been in the sun for awhile.donor. 8: This piece of cheese is easily found. Take the elevator down into the Skedar hangar (with or without Elvis) and turn right after the ramp as you enter the hangar. Head back towards the elevators on the wall in front of you and go into the room on your right. As you enter the room, turn left, crouch and look into the hole in the glass portion of the floor. In the back left corner is a lovely piece of Swiss cheese.Found by Chris Flyer. 9: Next to the Shield (only there in A/SA) at the end of dead end tunnel (head the WRONG way at the start).Billy CollisterFiring Range Trick Here's a handy little trick if you're having problems beating all the weapons challenges in the firing range.
Go into the Carrington Institute firing range and access the Laptop Gun challenge (for any medal). When the training session begins hold down the B button so the gun switches over to the secondary weapon mode (sentry gun). Hit Z to deploy the sentry gun - but as soon as you hit Z hit the START button. Select 'abort', then hit START again as soon as the screen starts to fade.
You should now be back at the weapon challenges list. You can now pick any challenge you haven't completed and commence the training. If done properly, the sentry gun should still be deployed and will start firing at the targets and beat most of the challenges for you. Note that there are some challenges where this trick doesn't work, such as the RCP-120.Beat Challenges Easily Having trouble beating some of the tougher challenges in PD's Combat Simulator mode? Here's little loophole that lets you easily beat all the challenges without any problems. All you need to execute this trick are two controllers and a memory slot to save your game.Using the first controller, select Advanced Setup and create an easy scenario with nothing but MeatSims. Save the scenario, then access the Load Settings screen - but don't load anything.
Now use the second controller to select a challenge you would like to beat. Press Start until it says 'ready and waiting.'
Finally, use the first controller to load your scenario. You will now be able to play the challenge with the easy settings of your custom scenario. This trick will work with all challenges, but you have to change the combat setting depending on the type of challenge (eg: Hold the Briefcase or King of the Hill).
“Perfect Dark” was the ideal spiritual sequel to “Goldeneye” for the Nintendo 64. It had more weapons, more levels and more multiplayer options to become the best console shooter of its day. Once developed for the Gamecube and then the original Xbox, the prequel “Perfect Dark Zero” finally debuts alongside the 360. Was it worth the overly long wait?
Games like “Call of Duty 2” and “Halo 2” control so responsively that looking and aiming feel like an extension of your mind. Not so in “Perfect Dark Zero.” For the first several hours, you’ll fight with the sluggish feel of aiming. Turning the sensitivity up to its highest level only masks the problem. In twitch firefights, it still reacts too slowly, and when trying to line up headshots or any pinpoint action, it’s too erratic without going into “aiming mode,” which also is not a solution for intense battles.
Unfortunately the entire single and multiplayer experience is colored by the controls. It also doesn’t help that the first nine missions (zero through eight) are pretty lame with a lot of boring backtracking, uninteresting and sometimes confusing level design and a disjointed and poorly presented story.
Missions nine through 13 take a complete 180-degree turn. The scope of the battles increases greatly. The geometry, architecture and objectives become noticeably more sophisticated. Still, the better of the missions don’t do anything we haven’t seen in superior shooters.
Perfect
However, the weapons are awesome. Every gun features a secondary and sometimes tertiary function, increasing the usability of even the seemingly weaker weapons. Each weapon “feels” great and gives a great sense of power depending on the function. New items like a mystical sword and psychosis gun are welcome, but don’t trump the tried and true PD originals.
You’ll obtain a gaggle of gadgets to aid your progress. The locktopus is a lock-picking device that can get through doors quietly. If that’s not your style, you have a demo kit at your disposal to blow through walls. The gadgets can be suited to your style of play, but don’t expect to have any brainy challenges with what to use and when.
There are plenty of ledges and small obstacles which you normally would be able to jump over. Instead, a context-sensitive button will appear on screen, prompting a scripted solution. Also, instead of implementing a jump function, Joanna gets to roll. The mechanic works well for the most part and does seem to get you out of trouble when you’re low on health.
You can find cover behind walls, crates and other obstructions along the way a la Tom Clancy’s Splinter Cell series. You are able to pop out for split seconds at a time to get a few rounds off then automatically retreat behind cover. Using this feature liberally is a necessity if you are to eke the majority of enjoyment out of “Zero’s” level design.
If you decide to make “Zero” your hero, Xbox Live is where the bulk of your time will be spent. While online play is virtually lag-free, playing for kills must be taken with a grain of salt since the controls don’t offer the amount of precision to be taken seriously. Capture the Flag tends to be the best “Deathmatch” mode, but with only six maps to choose from – three worth playing at all – even that can get old fairly fast due to lack of variety.
Most of the game consists of levels that look as if they were developed on the original Xbox, then sent through a “shiny” filter to make it pass as a next-generation offering. But some death animations, especially in multiplayer, look wonky, taking the player right out of the universe. Many times a dying enemy will look like it’s suspended by an invisible rope right at the torso while shaking violently or doing a bad impression of slow-motion bullet time.
The music is great. The techno-rock with a dash of British brat fits the themes to a tee, and the sound effects whiz and bang well, especially during explosions.
There are potentially redemptive qualities in “Perfect Dark Zero,” but all are thwarted by suspect aiming controls. What results is a campaign only worth playing through once with a buddy and a multiplayer component that falls short of expectations, stranding great weapons and gadgets in a super-average void.
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